How to install mods
Imported mods are located in:
Mods created by others also have to placed in that folder.
After placing new mods into the folder, the game has to be
restarted, because mods are being initialized on game start
and won’t be seen if the game is already running.
Mods can be deleted in the Importer application or directly
from the “..\mod” folder location.
CHANGING MOD’S NAME
To change the mod’s name, you have two options:
1. Load the mod in the importer, change its name in the parameters
and save it. It will create a new mod with a new
name but preserve the previous one.
2. Change the *.bin and *.json filenames. Open *.json file
with a text editor and change the name value parameter
and save the file. All of the names must match. You also
have to make sure the name is unique and that you do not
use other mods with the same name.
MAKING A NEW 3D MOD
Initially, a new mod has to be created in a modeling software
like Blender, 3ds Max, Maya, etc. There are many tutorials on
the web, teaching how to use each software so it will not be
explained here. You can of course use a complete 3D model
made by someone else and skip that part.